ϟ BOOSTLAB
FREE PLAYSTANDARD SOCCAR
FREE PLAY / NO LIMITS

Take the field.

Your car, your next move.
Connect an Xbox controller or use the keyboard.

Independent car-soccer prototype · RocketSim physics
CAR SPEED0 KM/H
FLIP STATUSREADY
100BOOSTUNLIMITED
MAKE IT FEEL LIKE HOME

Your controls.

Connect Xbox · press any button

Remap your keyboard and Xbox controls below. Shared bindings are allowed.

Camera

Ball cam tracks the ball. The horizon stays level through flips. Settings save on this browser.

Sound

Engine, boost, jumps, landings, ball hits, goals and resets. Audio starts when you press Play.

Left stick: steer / pitch / yaw. LT plus left stick: air roll. LB/RB: directional air roll. X: powerslide. Right stick: look around. Menu: pause. D-pad up: reset. Press Jump to recover from the roof; throttle helps right the car from its side. For a wavedash, jump, tilt the car and use your directional dodge just before landing. Replay pauses the live game; returning resumes from the same position.

Physics reference & prototype limits

RocketSim WebAssembly runs ball motion, spin, arena collisions and car ball contact together at 120 Hz. The supplied Fennec uses its Octane collider. RocketSim source. Standard soccar collision meshes supply the playing surfaces; decorative scenery and ball camera are custom. RocketSim does not include a camera or guarantee exact Rocket League equivalence. No automated gameplay assistance.